SeekBarBackgroundDrawable

Constructors

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constructor(color: Int, height: Float)

Functions

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open fun clearColorFilter()
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fun copyBounds(bounds: Rect)
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open fun createFromPath(pathName: String): Drawable
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open fun createFromStream(is: InputStream, srcName: String): Drawable
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open fun draw(canvas: Canvas)
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open fun getAlpha(): Int
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open fun getColors(): Array<Int>
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open fun getCurrent(): Drawable
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open fun getDirtyBounds(): Rect
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open fun getGradientType(): Int
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open fun getHotspotBounds(outRect: Rect)
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open fun getInnerRadius(): Int
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fun getLevel(): Int
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open fun getMinimumHeight(): Int
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open fun getMinimumWidth(): Int
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open fun getOpacity(): Int
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open fun getOutline(outline: Outline)
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open fun getPadding(padding: Rect): Boolean
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open fun getShape(): Int
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open fun getState(): Array<Int>
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open fun getThickness(): Int
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open fun getUseLevel(): Boolean
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open fun inflate(r: Resources, parser: XmlPullParser, attrs: AttributeSet, theme: Resources.Theme)
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open fun invalidateSelf()
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open fun isProjected(): Boolean
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open fun isStateful(): Boolean
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open fun mutate(): Drawable
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open fun onLayoutDirectionChanged(layoutDirection: Int): Boolean
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open fun resolveOpacity(op1: Int, op2: Int): Int
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open fun scheduleSelf(what: Runnable, when: Long)
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open fun setAlpha(i: Int)
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open fun setAutoMirrored(mirrored: Boolean)
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open fun setBounds(left: Int, top: Int, right: Int, bottom: Int)
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open fun setChangingConfigurations(configs: Int)
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open fun setColor(argb: Int)
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open fun setColorFilter(colorFilter: ColorFilter)
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open fun setColors(colors: Array<Int>)
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open fun setCornerRadii(radii: Array<Float>)
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open fun setCornerRadius(radius: Float)
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open fun setDither(dither: Boolean)
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open fun setFilterBitmap(filter: Boolean)
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open fun setGradientCenter(x: Float, y: Float)
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open fun setGradientRadius(gradientRadius: Float)
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open fun setGradientType(gradient: Int)
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open fun setHotspot(x: Float, y: Float)
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open fun setHotspotBounds(left: Int, top: Int, right: Int, bottom: Int)
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open fun setInnerRadius(innerRadius: Int)
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open fun setInnerRadiusRatio(innerRadiusRatio: Float)
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fun setLayoutDirection(layoutDirection: Int): Boolean
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fun setLevel(level: Int): Boolean
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open fun setPadding(left: Int, top: Int, right: Int, bottom: Int)
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open fun setShape(shape: Int)
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open fun setSize(width: Int, height: Int)
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open fun setState(stateSet: Array<Int>): Boolean
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open fun setStroke(width: Int, color: Int)
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open fun setThickness(thickness: Int)
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open fun setThicknessRatio(thicknessRatio: Float)
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open fun setTint(tintColor: Int)
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open fun setTintBlendMode(blendMode: BlendMode)
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open fun setTintList(tint: ColorStateList)
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open fun setTintMode(tintMode: PorterDuff.Mode)
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open fun setUseLevel(useLevel: Boolean)
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open fun setVisible(visible: Boolean, restart: Boolean): Boolean
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open fun unscheduleSelf(what: Runnable)

Properties

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val LINE: Int = 2
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val OVAL: Int = 1
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val RECTANGLE: Int = 0
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val RING: Int = 3
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